

For these reasons, Níðhöggr shines as a tankbuster, burning through those large health pools quickly with his burn and staying in the fight with the lifesteal from his Feedback. The other key point is that burning does damage as a percentage of the opponent's max life, not a flat damage value like many other attacks in the game this means that burning damage scales to the size of the opponent's health pool across all targets - the larger the health pool, the more value the Burn effect has. For one, burning ties into his Feedback passive, which gives his basic attacks lifesteal against burning enemies and thus lets him stay in the fight for longer as long as he stays aggressive. Passing through the fire and flames is crucial for success as the headbanging metalhead, for two reasons. Níðhöggr's main feature is his unique Burn effect, a damage-over-time effect that deals a percentage of an opponent's max health for its duration, applied by Shredder, Powerslide and Fire Breath. Níðhöggr is a berserker who thrives on the front lines, a bunker-buster able to close the gap and chunk any enemy he gets his hands on at myriad ranges with his singing axe, electricity and fire. "An aggressive damage dealer who can quickly take down tanks with fire abilities." Any hard crowd control that hits Níðhöggr will cancel Ride the Lightning early. Níðhöggr can neither cancel the solo nor move during it, and he is not invincible while shredding. Allies can freely pass through the lightning. Stun all nearby enemies with an epic guitar solo.įor a few seconds, Níðhöggr will shred on his guitar and create a large AoE centered on himself that both ticks for damage and stuns any enemy who touches the area for as long as he rips his solo.


If an ability is on cooldown when silenced, the cooldown timer will still continue. The roar silences all hit enemies for a few seconds, denying use of any Specials or Supers for the duration. Níðhöggr roars in an instant large AoE centered on himself, dealing a chunk of damage to all nearby enemies. Silence all nearby enemies with a deafening roar. Hitting an enemy with both flights applies both crowd-control effects simultaneously, with the stun taking priority. He can still perform all other actions while the Boomitar is flying. The Boomitar will track back towards Níðhöggr on its return. Níðhöggr throws the electrical image of his guitar as a long-ranged boomerang that deals damage on both the forward flight and the return. If it hits them on the return, they are stunned instead. Níðhöggr breathes a short-ranged cone of fire, dealing a chunk of direct damage and applying Burn for a few seconds. Any enemy who touches the flames at any point suffers Burn for several seconds.īreathe a cone of fire, dealing heavy damage and burning enemies for a percentage of their max life. Níðhöggr dashes forward a short distance, leaving a trail of flame in his wake. Leave a trail of fire that causes enemies to burn for a percentage of their max life. Burn is applied by Shredder, Powerslide and Fire Breath. Shredder does not count as a basic axe attack for the purpose of lifesteal. Performing a parry will stop one incoming melee attack.īasic axe attacks against burning enemies grant lifesteal. Both victims take damage from the bolt and suffer Burn for a few seconds, suffering additional percentage-health damage.ĭeflects an enemy's attack when well-timed. If it connects with any targeted enemy in range, the bolt will bounce to the next closest enemy in range. A four-hit sequence across four inputs.Ĭharge and release static energy that bounces between enemies.Ī ranged attack, Shredder can be performed at any time mid-combo and even after itself.
