
Ajay gets metaphysical, “ Any game that solely relies on multiplayer is a game with an expiration date. There ss a player cap to these games that differentiates them from MMOs. Most games classified as ‘e-sports’ come under Traditional multiplayer games. They’re the kind of games where you wait in Lobbies to look for opponents. Traditional multiplayers are games like Counter Strike, Quake, Call of Duty, Starcraft, Dota, LoL, Halo etc which focus more on the multiplayer with the single player component non existent oor as some padding barrin a few exceptions. Just as we were about to drift away from the topic, Chirantan pops in the question of what constitutes a “traditional multiplayer” game and what is its current state. Chirantan takes a dig at how Call of Duty is hanging on its 10 year old multiplayer formula.ĭestiny is based around a seamless online world, increasing random online encounters Anikait adds that the single player campaign in Destiny is a cumbersome experience. Tathagata, who reviewed and is currently hooked to Destiny begins his pitch about how the game is a great example of seamless online integrated into single player.

They’re still a mere addition though, nothing really game-defining. Sahil quickly points out that that is not a bad thing necessarily, some single player games have been enriched by their multiplayer components. Chirantan mentions how multiplayer is creeping into single player games just for the sake of it, be it in the form of co-op missions or just plain old deathmatches. This could end up in a rant about the awful state of internet connectivity in India, but that’s not what this panel’s about.ĭone with our initial gibberisms and off the record banter, we sway into the matter of subject, online and multiplayer gaming. Because that’s how soon he will exhaust the 10GB FUP cap. Chirantan breaks the ice with the mention of having a new broadband plan that gives him a 10 min boost speed of 100mbps. So with the entire iLLStaff raring to go, the panel commences. The ‘Always Online’ requirement has some serious implications, even for single player games You can’t ignore it, almost every game has an online component within, that comes without saying. And whether you should care for it or not.

In this week’s iLL Panel, we brainstorm about the current state of multiplayer in video games, where it is coming from and where it is heading to. It’s working out for some, but for most it isn’t.

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Not to mention, with the PS4 and Xbox One and their (optional) always online requirement, games are adapting to this framework. Always Online, DRM, seamless gameplay are just a few elements that bombard the video games of today. Multiplayer gaming as we know it is not the same as it was, say five years ago.

Given the nature of our staff, it can end up being either a mosh pit of fanboy nerdgasms or a bitter fight usually accompanied with death threats and all-out war (ok, maybe we’re not that extreme).
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The iLL Panel is a series where the iLL Gaming staff pick their brains over topics related to the game industry. It’s iLL Panel time again! If you’re not sure what the iLL Panel is, quoting from our last feature in the series:
